Both small groups and big groups can benefit from this exercise. The game involves players imitating a statue under the watch of a “night watchman”. They should try to move without getting caught. You’ll have to choose a night watchman at the beginning of the game; this person can move about freely while everyone else should behave like a statue. Players can try to take steps, but the night watchman must not see them move. If they see someone move, that person is out of the game. In some variations, the night watchman can do things to make the players move, but they shouldn’t touch them directly. You can also make this a no-winner game where the last person caught moving becomes the new night watchman.
This is a high-energy game that's great for groups. Use it to warm up large groups in a fun way or break up long periods of sitting such as during training. All the participants should “walk” and “stop” on the commands of a leader. The leader should repeat the two commands several times so everyone gets used to it - and then switch commands to “trick” people. For example, saying “stop” two times in a row. You can also add in other commands like “jump” or “turn around”. There’s no real winner, it’s just about everyone being silly and moving their bodies.
This circle game is ideal for warming up and gaining energy. Follow these steps: First, give all of the players ordered numbers (so if there are 15 players there would be numbers 1-15). Players should gather in a circle and then choose someone to go first. The player will mention a random number within the range of numbers you are playing with. The player with the number mentioned must respond by mentioning the number of another player. The game continues with players responding when another player calls their number. If a player doesn’t respond right away when their number is called, they are out.
A very popular high-energy game, this one is great for students and teams. You’ll need music that you can dance to and participants that aren’t too shy about dancing. The concept is simple: everyone must dance when music is playing. When the music stops, everyone must freeze just as they were when they were in motion. Anyone who keeps dancing is out of the game and it continues until there is a single winner.
This one is ideal for small or medium size groups. The goal of the game is to eliminate players who make eye contact. First, choose a person who will shout out the directions. Then players should gather in a large circle with their heads down. When the leader calls “up”, the players must raise their heads simultaneously, look towards another player, and pause. Then the supervisor will say “down” and players put their heads down. These actions go back and forth and if two players happen to look at each other directly, they are out of the game. This continues until there is a winner.
Similar to a live-action game of Pictionary! In pairs, one person describes an object, and the other person must draw it without seeing it.
This game is sort of like hot potato without a ball. Start with everyone in a circle. The first player should clap their hands, point to another player in the circle, and say “zip”. The pointed-to player must immediately clap, point to another person, and say “zap”. The third player says “zop” and continues the pattern. The process should repeat with everyone saying “zip, zap, zop” until each person has had a turn. For a little extra challenge, try to increase your speed as you go through second or third rounds of the game.
A group of people pass around an imaginary red ball and must come up with a story about where it has been. You can change the color of the ball or even the imaginary object, the point is to mix up the start and stop of the story and get creative.
One person writes a name on a piece of paper and sticks it on another person's forehead. They must ask yes or no questions to figure out who they are. If you have ever played the game 20 questions (or the fun iPhone game of Heads Up) then you’re familiar with the premise.
This is a great game for a team and involves participants expressing activities through gestures. Have everyone stand in a line facing the same direction. The last person on this line is the lead. They should write down an action (such as “I was walking my dog and tripped and fell”). The person next to them in line acts out the particular action without any verbal cues, and then the next person in line does the same, and so on. The first person at the beginning of the line will have to guess what the action was.
Slightly different from the drama-freeze game above, this exercise encourages more individual participation. Two people act out a scene, and then someone yells "freeze," and another person comes in and takes over the scene. It’s best to do this in an orderly fashion where the next participants are in a circle that you move around (or a line that you run down).
One person assigns an emotion to another person, and they must act out that emotion. You can choose the emotions off the cuff or write down several and tear them into little slips that you draw from. It’s extra fun if you choose more obscure emotions aside from the usual “anger”, “happy” - try “envious” or “in love”.
A group of people creates a tableau of a specific group member. Everyone must work together to put together an image that closely resembles the subject.
Two people stand across from each other and mirror each other's movements, trying to stay in sync.
This is a warm-up game for many theater groups. It involves leaping over an imaginary ball. Everyone should stand in a circle and the leader will throw “the ball” to a participant. They jump over it and pretend that it rolls to another person for them to jump over. The game goes until everyone has had a chance to jump.
Two people have a conversation in “gibberish” (essentially made-up, nonsense language), and each person must try to understand what the other is saying.
Best for small groups, this option can be really interesting. You start with pairs of two and a supervisor. The first team will act out a spontaneous scene without discussing it beforehand. While they do so, the supervisor of the game calls out “freeze” (any time they want). At that time the acting team must remain still. Then the next team of two begins and will start upon the supervisor saying “action”. They need to come up with a scene entirely different from the one from the pair before them. This will go on until each team gets a turn to act and freeze.
Storytelling exercises help people to overcome shyness and work on their articulation skills. In this game, a group of people takes turns saying one word to create a story. Start in a circle and move clockwise or counter-clockwise. Many times this exercise starts with “Once upon a time” and goes from there. The final players should say “the end”.
Pass applause around the circle! To play, participants should gather in a circle and the leader will start the clap. Other players take turns clapping in a clockwise direction until the leader makes the final clap. There are some other variations, too. For example, the participants can start the clap slowly and then gradually increase the tempo over rounds.
This is another one that’s great for groups. Choose one person to be “invisible”. Everyone should also pretend that the player can’t be seen. They can do anything except interact directly with the invisible player. The entire time, the invisible player should be trying to make them laugh. Any player that does end up laughing must leave the game. Ideally this game goes on until there’s only one player left (the winner).
This game involves going through the alphabet and finding words that fit a specific category. For example, you could choose animals as a category. You would start with the letter “A” and the circle would be responsible for coming up with different animals that begin with A, then B, and so on (so relevant answers could be ant, beaver, etc).
Have everyone stand in a circle. One volunteer should go into the middle of the circle and make a sound and a motion. For example, they might stop their feet and say “clomp, clomp”. That particular sound and movement should be repeated by everyone in the circle. Then a new person should enter the circle and do the same thing, until everyone has had a chance to come up with their own sound and motion for people to repeat. It’s usually easiest to go in a clockwise order, but you can also have people volunteer for a turn at random.
This game is all about collaboration and building on each other's ideas. One person starts with a statement, and the other person must say "yes, and" then add to it. You can begin with a fun statement or something related to your work or team. Many people use this form of game for improv exercises where the comments pertain to made-up events.
People love this one because it’s high-energy and good for engaging groups. Here are the steps: begin with everyone in a circle. Have a “caller” who will kick off the game by choosing a noise to make (such as “ahh” or “boom”). The person next to them must replicate the noise and it goes around the circle until it gets to the last person, who makes a new noise. Everyone should try to make the noise as fast as possible around the group. If you want to add some extra fun, try timing the exercise for each sound and seeing how fast the group can run through a single noise.