This game is about as simple as it gets, but provides a lot of opportunity for getting to know your team better. The more creativity people use, the better, and you never know what you might learn.
This game is about as simple as it gets, but provides a lot of opportunity for getting to know your team better. The more creativity people use, the better, and you never know what you might learn.
It's a simple concept: have everyone present give their “backstory” to how they came to your organization, but in an exciting way.
For example, rather than having people simply rattle off what companies they worked at before, they can share about the crazy challenges that led to them looking for a new job, or what special skills they are bringing into the role. If you want, you can make this a contest where the best story wins. The whole point, though, is that they should share a detailed and compelling rendition of what led them to where they are right now (like you might read in a superhero comic).
This is a simple and popular activity that involves real-life scenarios and role-playing. Have your team divide into pairs, with one of them playing the role of “angry customer” and the other being the employee trying to appease them. Have them go through a conversation where the customer is upset about something, and discuss the potential resolution. Then they switch places and come up with a new scenario. If time allows in your training session, have each pair present to the group and share which conflict resolution measures they took and what they learned.
This is a simple and popular activity that involves real-life scenarios and role-playing. Have your team divide into pairs, with one of them playing the role of “angry customer” and the other being the employee trying to appease them. Have them go through a conversation where the customer is upset about something, and discuss the potential resolution. Then they switch places and come up with a new scenario. If time allows in your training session, have each pair present to the group and share which conflict resolution measures they took and what they learned.
A classic getting-to-know-you game, Twenty Questions is fun and easy to play, taking up minimal space and great for after-work activities or as a bar game on a company retreat.
A classic getting-to-know-you game, Twenty Questions is fun and easy to play, taking up minimal space and great for after-work activities or as a bar game on a company retreat.
Split into a team of two or small groups and assign one person who will think of an object, animal, etc. The other team members can ask twenty questions to determine the person's feelings.
Another way to keep score is to time how long it takes for those asking the questions to figure it out. If you ask 20 questions and still don’t know the answer, you lose, and the other person wins. Those who find the solution in less time are the winners and get a higher score.
Materials you’ll need: A list of topics and a timer
How many people: Small to mid-sized teams (8-16 people)
The letter game Boggle has been around since the early 70s. It was designed by Hasbro and uses letters printed onto multiple dies. There are 3x3, 4x4, and 5x5 boards that make a game more or less challenging. This one works great for 4+ players. All of the letter dice are placed into the square-ish grid, with a clear dome over the top. Every player gets a pen and pencil. The letters on the grid get scrambled, and each player gets three minutes to write as many words as they can. The key is, each letter must be touching vertically, horizontally, or diagonally in a chain. You can't skip or "jump" across letters. Try this one out with your teams today!
The letter game Boggle has been around since the early 70s. It was designed by Hasbro and uses letters printed onto multiple dies. There are 3x3, 4x4, and 5x5 boards that make a game more or less challenging. This one works great for 4+ players.
All of the letter dice are placed into the square-ish grid, with a clear dome over the top. Every player gets a pen and pencil. The letters on the grid get scrambled, and each player gets three minutes to write as many words as they can. The key is, each letter must be touching vertically, horizontally, or diagonally in a chain. You can't skip or "jump" across letters. Try this one out with your teams today!
This game is a fun and energetic game that gets the blood pumping, and its team members get to know each other in an informal way, which is essential to boosting workplace morale.
This game is a fun and energetic game that gets the blood pumping, and its team members get to know each other in an informal way, which is essential to boosting workplace morale.
Stand in a group, and the first player answers one of the written prompts on the ball after reading it aloud, so the group knows what they’re answering. After they finish, they call out the next person's name to that they will be throwing the ball (they wouldn’t want to hit an unsuspecting player in the face), and they do the same as the first player.
The game continues until everyone has a chance to answer a question.
Materials you’ll need Enough space for people to gather comfortably and throw a ball.
How many people: An icebreaker thumbnail or a DIY version can be a soccer ball with phrases written on it.
Teams bid on fictional items by describing them in the most creative way possible. Whether it’s a "self-warming office chair" or a "never-ending snack drawer," the challenge is to sell these imaginary products with over-the-top descriptions.In-office and remote teams come together to craft the most outlandish descriptions for fictional items. Remote workers might create wild product ideas (think: an "anti-gravity backpack" or "teleporting coffee") and in-office teams will take turns describing why their made-up product is the best one. The fun lies in the creativity and the bizarre backstories teams come up with to "sell" their imaginary items. The best (or most hilarious) pitch wins the auction, and everyone has a good laugh at the absurdity.
Teams bid on fictional items by describing them in the most creative way possible. Whether it’s a "self-warming office chair" or a "never-ending snack drawer," the challenge is to sell these imaginary products with over-the-top descriptions.
In-office and remote teams come together to craft the most outlandish descriptions for fictional items. Remote workers might create wild product ideas (think: an "anti-gravity backpack" or "teleporting coffee") and in-office teams will take turns describing why their made-up product is the best one. The fun lies in the creativity and the bizarre backstories teams come up with to "sell" their imaginary items. The best (or most hilarious) pitch wins the auction, and everyone has a good laugh at the absurdity.