Ghost is a quirky little letter-building game, where the whole objective is to not be the person who finishes a word. 2 to 4 players work best. Let’s say you have a team of 3. Each person takes a turn saying a letter to begin spelling out a longer word, (e.g. F-L-O-U-). If the next person adds a letter that creates a full word, like R to create FLOUR, that person loses. If you lose a round, you are given one letter of the word GHOST (just like the basketball game HORSE). The first person to get all 5 letters G-H-O-S-T loses the game!
Ghost is a quirky little letter-building game, where the whole objective is to not be the person who finishes a word. 2 to 4 players work best. Let’s say you have a team of 3. Each person takes a turn saying a letter to begin spelling out a longer word, (e.g. F-L-O-U-). If the next person adds a letter that creates a full word, like R to create FLOUR, that person loses.
If you lose a round, you are given one letter of the word GHOST (just like the basketball game HORSE). The first person to get all 5 letters G-H-O-S-T loses the game!
A very simple and easy icebreaker involves asking everyone to share the latest “something” on their phone. The “something” could be their most recent photo, or the last app they had open. As long as it’s work appropriate, you can get creative about what you’ll ask people to show. A popular take on this game is to share the last 3 emojis you used, but you can get as creative as you feel comfortable. For a super fast and effective icebreaker, have each person stand up, introduce themselves, and share this tidbit of information based on your prompt.
A very simple and easy icebreaker involves asking everyone to share the latest “something” on their phone. The “something” could be their most recent photo, or the last app they had open. As long as it’s work appropriate, you can get creative about what you’ll ask people to show. A popular take on this game is to share the last 3 emojis you used, but you can get as creative as you feel comfortable. For a super fast and effective icebreaker, have each person stand up, introduce themselves, and share this tidbit of information based on your prompt.
Taking the principles of Kanban we learned earlier, now is a great time to make a personal version that prioritizes focus and streamlines workloads. Kanban boards are usually used for team projects but work just as well for a single person. This activity reinforces the Kanban concept: tracking work in stages to keep workflow steady.
Taking the principles of Kanban we learned earlier, now is a great time to make a personal version that prioritizes focus and streamlines workloads. Kanban boards are usually used for team projects but work just as well for a single person. This activity reinforces the Kanban concept: tracking work in stages to keep workflow steady.
Each person needs a basic Kanban board, either on a physical whiteboard or on their computer. Each board needs three columns, just keep it basic for the first version. Try “To Do,” “In Progress,” and “Done.” Get them to write every task for that day or week onto a sticky note (electronic ones are available too) and move each one slowly onto the board. Encourage them to keep a holistic view, so as not to overload the “in progress” section. Simple activities like this can help staff who may feel overloaded. Ask everyone to reflect afterward on how their tasks are managed, and record the insights.
Fuel teamwork and competition by challenging teams to complete a jigsaw puzzle race.
Fuel teamwork and competition by challenging teams to complete a jigsaw puzzle race.
Materials needed:
Instructions on how to play:
Why it's a great team building game:
Top tip to help the game run smoothly: Choose puzzles that match the team's preferences and skill levels. If possible, opt for puzzles that relate to the team's interests to make it more engaging.
Short, snappy, funny, physical, and with a powerful message about collaboration, this energizer for large workgroups is hard to beat.It starts with participants pairing up with someone of a similar build. They then sit back to back on the floor and link their arms together.
Short, snappy, funny, physical, and with a powerful message about collaboration, this energizer for large workgroups is hard to beat.
It starts with participants pairing up with someone of a similar build. They then sit back to back on the floor and link their arms together. Their task?
To stand up while remaining with their backs together and arms interconnected.
Aside from providing plenty of laughs, this warm-up activity provides a valuable opportunity to discuss the importance of trust, alignment, teamwork and moving in the same direction to achieve a common goal. Take advantage of it!
Always be sensitive to people’s differing physical capabilities though. Skip this exercise for something else if it doesn’t seem appropriate.
Body language is a big deal when it comes to active listening. It's like the unsung hero of effective communication. Think about it – when you're really listening, you naturally make eye contact, nod along, and maybe even lean in a bit. These little gestures show the speaker that you're engaged and tuned in. Plus, mirroring their body language can create a connection.
Body language is a big deal when it comes to active listening. It's like the unsung hero of effective communication. Think about it – when you're really listening, you naturally make eye contact, nod along, and maybe even lean in a bit. These little gestures show the speaker that you're engaged and tuned in. Plus, mirroring their body language can create a connection.
So, it got us at Surf Office thinking; What game could incorporate body language and active listening?
*Lightbulb ping moment*
Introducing Body Language Detective, a Surf Office exclusive!
This easy game is perfect for breaking up an in-person meeting with a quick exercise that encourages listening and concentration, depending on the size of your team, which can be done in a meeting or break room.
This easy game is perfect for breaking up an in-person meeting with a quick exercise that encourages listening and concentration, depending on the size of your team, which can be done in a meeting or break room.
Set up chairs in a circle facing one another so your team members do not face to face. This game is about listening, so get ready to use your ears and not your eyes. Have your employees start counting from one to ten or higher if you’re a big group. Each person goes around in a circle saying a number, but since you are not looking at one another, you have to be patient and listen carefully for your neighbor to speak theirs. If you interrupt them, you start back at zero and start the whole game again.
Materials you’ll need: Just your team and enough chairs and space to have your whole team sit in a circle.
How many people: Small to mid-sized teams (8 to 16 people)

The host provides the first player of each team with a simple phrase such as “I work harder than everybody else in my team.” The longer the phrase is the more difficult the game will be. Make sure the other players don’t hear or see what the phrase is.
In this fun icebreaker game, your team will need to read the lips of their teammates and guess the phrase.
Great for: Energisation
Duration: 5 minutes
Players: 8+
You’ll need: Nothing
Setup: Split your group into teams. The bigger the groups are the more difficult the game will be.
To play: The host provides the first player of each team with a simple phrase such as “I work harder than everybody else in my team.” The longer the phrase is the more difficult the game will be. Make sure the other players don’t hear or see what the phrase is. The first player then turns off their microphone and says the phrase, making sure their mouth is visible. The second player guesses what was said, turns their microphone off and says the phrase to the third player. Play continues like this until the last player has “heard” the phrase. The last player then guesses what the original phrase was. Teams that guess the phrase (more or less) correctly win a point.

Here’s one you may have played with family over Christmas, or as a drinking game with friends at university! This time, though, it’s strictly professional – a trust-building exercise that teaches the virtues of communication and teamwork, while also providing some good light-hearted fun.Sticky Notes (otherwise known as “Who Am I?”) involves giving each employee a sticky note and pen and asking them to write down the name of a famous person or character. These people can be alive or dead, real or fictitious (e.g. from a movie), but should be a name that everyone in the group will recognize.
Here’s one you may have played with family over Christmas, or as a drinking game with friends at university! This time, though, it’s strictly professional – a trust-building exercise that teaches the virtues of communication and teamwork, while also providing some good light-hearted fun.
Sticky Notes (otherwise known as “Who Am I?”) involves giving each employee a sticky note and pen and asking them to write down the name of a famous person or character. These people can be alive or dead, real or fictitious (e.g. from a movie), but should be a name that everyone in the group will recognize.
Each team member then takes their sticky note and puts it on a colleague’s forehead – ensuring they don’t see who’s written on it! Their task is to figure out the name on their note by asking “yes/no” questions to their colleagues.
For example:
You can play the game in different ways, depending on the size of your team. For smaller groups, it’s fun to sit in a circle and take turns asking questions. For larger teams, it may be easier to walk around as if you’re at a networking event, mingling with others and asking questions as you go.
What you need:
Two Sides of The Coin is a quick game that’s a surprisingly powerful way to challenge preconceived notions and both forge and strengthen friendships. It revolves around the psychological concept of reframing, which is defined by the American Psychological Association as:“A process of reconceptualising a problem by seeing it from a different perspective…[which] serves to alter perceptions of the problem’s difficulty and to open up possibilities for solving it”.
Two Sides of The Coin is a quick game that’s a surprisingly powerful way to challenge preconceived notions and both forge and strengthen friendships. It revolves around the psychological concept of reframing, which is defined by the American Psychological Association as:
“A process of reconceptualising a problem by seeing it from a different perspective…[which] serves to alter perceptions of the problem’s difficulty and to open up possibilities for solving it”.
Each team member has to think of a negative event that has happened to them in their lifetime. It could be personal or professional, but it has to be true. Importantly, they should also feel comfortable talking about the event.
Everyone then pairs up with a partner (feel free to let people choose or decide for them who will work together) and takes turns disclosing what happened.
Having described it once, they then do it again! This time, though, they have to talk about the bright side of the event. Their partner’s job is to help them find and focus on this silver lining – working with them to reframe the problem into something positive.
They then switch roles so the helper becomes the helpee.
What you need:
Team members switch roles for the day—the accountant becomes the designer, the manager takes on the IT role, and everyone gets to try something totally different. It’s all about experiencing a new side of office life.In the hybrid version, both in-office and remote employees swap roles, but the twist is they’ll shadow their swapped roles virtually if they’re in a different location. Remote workers can sit in on video calls or collaborate on shared tasks, while in-office workers can hop on a call to learn about the ins and outs of a remote teammate’s role. The key is to walk a mile in someone else’s shoes, even if it’s virtually. It’s a fun way to gain empathy for each other’s daily challenges and maybe even discover hidden talents along the way.
Team members switch roles for the day—the accountant becomes the designer, the manager takes on the IT role, and everyone gets to try something totally different. It’s all about experiencing a new side of office life.
In the hybrid version, both in-office and remote employees swap roles, but the twist is they’ll shadow their swapped roles virtually if they’re in a different location. Remote workers can sit in on video calls or collaborate on shared tasks, while in-office workers can hop on a call to learn about the ins and outs of a remote teammate’s role. The key is to walk a mile in someone else’s shoes, even if it’s virtually.
It’s a fun way to gain empathy for each other’s daily challenges and maybe even discover hidden talents along the way.
This is a simple and popular activity that involves real-life scenarios and role-playing. Have your team divide into pairs, with one of them playing the role of “angry customer” and the other being the employee trying to appease them. Have them go through a conversation where the customer is upset about something, and discuss the potential resolution. Then they switch places and come up with a new scenario. If time allows in your training session, have each pair present to the group and share which conflict resolution measures they took and what they learned.
This is a simple and popular activity that involves real-life scenarios and role-playing. Have your team divide into pairs, with one of them playing the role of “angry customer” and the other being the employee trying to appease them. Have them go through a conversation where the customer is upset about something, and discuss the potential resolution. Then they switch places and come up with a new scenario. If time allows in your training session, have each pair present to the group and share which conflict resolution measures they took and what they learned.
Divide the team into small groups and provide each group with art supplies. Assign a theme or topic and ask the groups to create a collaborative artwork together.
Divide the team into small groups and provide each group with art supplies. Assign a theme or topic and ask the groups to create a collaborative artwork together.
Materials needed: Art supplies (paper, paints, brushes, etc.)
Benefits:
This game seems a little childish at first, but it usually leads to a ton of laughs. It’s the perfect game for leaving egos at the door - chances are everyone will feel equally silly. Why not let your walls down and just goof off for a while? You’re sure to feel closer to your coworkers afterward.
This game seems a little childish at first, but it usually leads to a ton of laughs. It’s the perfect game for leaving egos at the door - chances are everyone will feel equally silly. Why not let your walls down and just goof off for a while? You’re sure to feel closer to your coworkers afterward.
Best for small groups, this option can be really interesting. You start with pairs of two and a supervisor. The first team will act out a spontaneous scene without discussing it beforehand. While they do so, the supervisor of the game calls out “freeze” (any time they want). At that time the acting team must remain still. Then the next team of two begins and will start upon the supervisor saying “action”. They need to come up with a scene entirely different from the one from the pair before them. This will go on until each team gets a turn to act and freeze.
Best for small groups, this option can be really interesting. You start with pairs of two and a supervisor. The first team will act out a spontaneous scene without discussing it beforehand. While they do so, the supervisor of the game calls out “freeze” (any time they want). At that time the acting team must remain still. Then the next team of two begins and will start upon the supervisor saying “action”. They need to come up with a scene entirely different from the one from the pair before them. This will go on until each team gets a turn to act and freeze.

If you’re in a big team and want a fun and speedy energizer to lift the mood in record time, try Shock Wave.
If you’re in a big team and want a fun and speedy energizer to lift the mood in record time, try Shock Wave.
To play, clear a space and ask the whole team (except you, the moderator) to form a circle. Colleagues then have to join hands with the people next to them and shut their eyes. Next, quietly touch the shoulder of one person in the circle.
When they feel your touch, it’s their job to begin the “shockwave” – moving both their arms up and down in a wave-like motion, thus sending it to whoever’s on their left and right-hand side. Those people then continue the wave, taking the “shock” in one arm and replicating it in the other.
This continues around the entire circle until someone on the opposite side feels the movement in both arms simultaneously. At that point, they yell “KABOOM”, and everyone can re-open their eyes. Repeat as many times as you want to!

One of the most important skills to be able to iterate and improve work is being able to focus on reflection. A Focus Funnel activity promotes these core values and lets teams work with an agile mindset, asking clinical questions as they go.
One of the most important skills to be able to iterate and improve work is being able to focus on reflection. A Focus Funnel activity promotes these core values and lets teams work with an agile mindset, asking clinical questions as they go. Here’s the setup:
Each team member first needs to clearly write a list of their current tasks and goals.
The focus funnel comes when applying a series of questions to help you narrow down and prioritize their list. Some example funneling questions could be:
a. “Which task delivers the most immediate value?”
b. “Which of these tasks can be delegated?”
c. “What can be simplified and removed?”
As the questions are applied your teams practice agile prioritization and bring high-value tasks to the forefront.
How tall can you go? In spaghetti towers, teams use dry spaghetti and marshmallows to build the tallest structure possible within a set time limit. It’s a challenge of creativity, problem-solving, and a little bit of engineering.This game encourages teamwork, planning, and resourcefulness, as teams work together to build a stable tower. Plus, it’s hilarious to see which towers soar and which ones collapse in a heap of spaghetti and marshmallows!
How tall can you go? In spaghetti towers, teams use dry spaghetti and marshmallows to build the tallest structure possible within a set time limit. It’s a challenge of creativity, problem-solving, and a little bit of engineering.
This game encourages teamwork, planning, and resourcefulness, as teams work together to build a stable tower. Plus, it’s hilarious to see which towers soar and which ones collapse in a heap of spaghetti and marshmallows!
In this activity, teams are tasked with coming up with the worst possible solutions to a business problem. Whether it’s “replace all employees with robots” or “sell ice cream in the middle of winter,” the goal is to think outside the box in the worst possible way. This activity allows people to bond through humor while also getting them to think creatively about real solutions. Reverse engineering these bad ideas often leads to practical and effective ones.This is a fun twist on the traditional brainstorming session because it encourages people to loosen up and not be afraid of making mistakes. By focusing on what not to do, participants are more willing to take risks, which often leads to the discovery of innovative ideas.
In this activity, teams are tasked with coming up with the worst possible solutions to a business problem. Whether it’s “replace all employees with robots” or “sell ice cream in the middle of winter,” the goal is to think outside the box in the worst possible way. This activity allows people to bond through humor while also getting them to think creatively about real solutions. Reverse engineering these bad ideas often leads to practical and effective ones.
This is a fun twist on the traditional brainstorming session because it encourages people to loosen up and not be afraid of making mistakes. By focusing on what not to do, participants are more willing to take risks, which often leads to the discovery of innovative ideas.
This icebreaker is a unique way to learn everyone’s different perceptions and what they bring to the table. Start by drawing a large pirate ship on a chalk or white board. Then go around the room and have each person describe who they would be on the ship, and why. For example, someone might say they would be the cook, because they love to provide for others. Someone else might say they would be the first mate, because they like to be in charge without being an authority figure. This is a fun way to learn about how people see themselves, which can help you to work with them better in the future.
How to play Pirate ship exercise
This icebreaker is a unique way to learn everyone’s different perceptions and what they bring to the table. Start by drawing a large pirate ship on a chalk or white board. Then go around the room and have each person describe who they would be on the ship, and why. For example, someone might say they would be the cook, because they love to provide for others.
Someone else might say they would be the first mate, because they like to be in charge without being an authority figure. This is a fun way to learn about how people see themselves, which can help you to work with them better in the future.
Insert some fun and laughter into your everyday office work by playing this silly game. To play, start by writing down any word on a piece of paper (An object or action is usually easiest). Choose your first participant and have them place the paper on their forehead (without looking at it). It’s key that the player doesn’t know what word they are displaying! Other players should gesture to try to get them to guess the word without actually speaking. The person with the card will try to guess the word based on the actions of everyone around them.
Insert some fun and laughter into your everyday office work by playing this silly game. To play, start by writing down any word on a piece of paper (An object or action is usually easiest). Choose your first participant and have them place the paper on their forehead (without looking at it). It’s key that the player doesn’t know what word they are displaying! Other players should gesture to try to get them to guess the word without actually speaking. The person with the card will try to guess the word based on the actions of everyone around them.

This game is sort of like hot potato without a ball. Start with everyone in a circle. The first player should clap their hands, point to another player in the circle, and say “zip”. The pointed-to player must immediately clap, point to another person, and say “zap”. The third player says “zop” and continues the pattern. The process should repeat with everyone saying “zip, zap, zop” until each person has had a turn. For a little extra challenge, try to increase your speed as you go through second or third rounds of the game.
This game is sort of like hot potato without a ball. Start with everyone in a circle. The first player should clap their hands, point to another player in the circle, and say “zip”. The pointed-to player must immediately clap, point to another person, and say “zap”. The third player says “zop” and continues the pattern. The process should repeat with everyone saying “zip, zap, zop” until each person has had a turn. For a little extra challenge, try to increase your speed as you go through second or third rounds of the game.

The goal of this game is to have everyone find a certain amount of things they all have in common. You can make this into a competitive icebreaker game between smaller teams or a larger group. For groups of more than 20 or so, you’ll need to break people up into smaller teams. You don’t need any supplies to set up the game, simply use a piece of paper and a writing utensil for each team to record their similarities on. Each group should talk about things they have in common and try to come up with at least 6 similarities. Things could be as simple as hair color or favorite food, or dive deeper like holding certifications or having visited a country. The first team to get to 6 commonalities wins.
The goal of this game is to have everyone find a certain amount of things they all have in common. You can make this into a competitive icebreaker game between smaller teams or a larger group. For groups of more than 20 or so, you’ll need to break people up into smaller teams. You don’t need any supplies to set up the game, simply use a piece of paper and a writing utensil for each team to record their similarities on. Each group should talk about things they have in common and try to come up with at least 6 similarities. Things could be as simple as hair color or favorite food, or dive deeper like holding certifications or having visited a country. The first team to get to 6 commonalities wins.
Looking for a quick and funny way to start a meeting? Try Kiss Marry Kill. A perennial crowd-pleaser, this question game involves choosing which of three people you’d rather kiss, marry, or – you guessed it – kill. They can be fictional (e.g. characters from well-known movies) or real (e.g. singers, sports stars, or people in the office) and you take turns presenting three names for the other players to choose from. Expect light-hearted debate to rage as each participant justifies who they’re kissing, marrying, or killing! If you want to make this game slightly more PC, then consider the alternative: “Kiss, Marry, Avoid.” The process is the same, just with slightly less offensive language.
Looking for a quick and funny way to start a meeting? Try Kiss Marry Kill. A perennial crowd-pleaser, this question game involves choosing which of three people you’d rather kiss, marry, or – you guessed it – kill.
They can be fictional (e.g. characters from well-known movies) or real (e.g. singers, sports stars, or people in the office) and you take turns presenting three names for the other players to choose from. Expect light-hearted debate to rage as each participant justifies who they’re kissing, marrying, or killing!
If you want to make this game slightly more PC, then consider the alternative: “Kiss, Marry, Avoid.” The process is the same, just with slightly less offensive language.